Hi guys , I’ve encountered this bug while trying to make a function which stuns another player if a player says no to a decision shown on their ui. For some reason, sometimes it just seems to reset the other player for no apparent reason. I don’t know if this is a ragdoll issue or my code. Will be sending both sources;
function StunHolder(Character: (Model))
Character:SetAttribute('Ragdoll', true)
Character:SetAttribute('Busy', true)
for _,v in Character:GetChildren() do
if v:IsA('BasePart') then
if v.Name == 'HumanoidRootPart' then continue end
local Stun = script.FX.Stun:Clone()
Stun.Parent = v
Stun.Enabled = true
end
end
local SFX = script.Sounds.Electric:Clone()
SFX.Parent = Character.PrimaryPart
SFX:play()
task.delay(5, function()
if Character:IsDescendantOf(workspace) then
for _,v in Character:GetChildren() do
if v:IsA('BasePart') and v:FindFirstChild('Stun')then
v:FindFirstChild('Stun').Enabled = false
task.delay(.5, function()
SFX:Destroy()
v:FindFirstChild('Stun'):Destroy()
end)
end
end
task.delay(1, function()
Character:SetAttribute('Ragdoll', false)
Character:SetAttribute('Busy', false)
end)
end
end)
end
And my ragdoll module is from: [Updated] Perfect R6 Ragdoll - Easiest Ragdoll System for R6 Avatars
I’m slightly sure it’s from the ragdoll… not sure though. If anyone has a good R6 ragdoll module I could use, please let me know Thanks!