Hello, my team have been developing this game here for a while now and recently we released and tested with 5k in sponsors. As a result of those sponsors we got almost 6k visits, nearly 4k on the day the sponsors were running, but we’ve realized that the player retention is not very good. While the sponsors were running there were times that there were 20 people in servers, but now we sit at 0 with a player joining every couple minutes but leaving as the game requires at least 2 players.
The game is a Killer game where the current mode is survive from the Killer (a player) until the time runs out. What makes it unique from other games is everyone has a special perk in rounds which they can use to help them with their goal. There is also objectives which currently when one is completed then 20 seconds are removed from the timer and when all are complete then the timer goes nearly double the speed. Finally, everyone has custom “story” character skins which they can equip and those are used instead of the players default character, same for the Killer.
Now some things we know that need to be done are larger maps, redo objectives(already done, just waiting for attributes to release), larger servers (i recently raised the max players from 7 to 10 but havent tested), brighter lighting, and something with the UI. Some say the game is confusing so ive tried simplifying things but im not sure how further i should go without spoon feeding the player everything.
Any feedback would be great. Also please note if you are going to try out the game you will need a second person before a round can start.