Hello! I am making a realistic planetary gravity, using modded Ego Moose’s gravity controller. When trying it out, player is sliding across the surface, which is really annoying, and can barely walk. Here’s the script:
function GetGravityUp(self, oldGravityUp)
local n = {nil,math.huge}
for _,planet in pairs(workspace.Planets:GetDescendants()) do
if planet:FindFirstChild("Center") then
local p = planet:FindFirstChild("Center")
local magnitude = (p.Position - PLAYERS.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position).Magnitude
if magnitude <= p.GravRadius.Value then
n = {p,(p.Size.X)*2}
script["Current Planet"].Value = p:FindFirstChildWhichIsA("StringValue").Value
end
end
end
n = n[1]
if n then
return CFrame.new(PLAYERS.LocalPlayer.Character.HumanoidRootPart.Position,n.Position).LookVector * -1
else
script["Current Planet"].Value = "nothing"
end
return oldGravityUp
end
Controller.GetGravityUp = GetGravityUp
PLAYERS.LocalPlayer.Character.Humanoid.Seated:Connect(function(tr)
if not tr then
Controller = GravityController.new(PLAYERS.LocalPlayer)
Controller.GetGravityUp = GetGravityUp
end
end)
game:GetService('RunService').Stepped:Connect(function()
if not PLAYERS.LocalPlayer.Character.Humanoid.Sit then
PLAYERS.LocalPlayer.Character.Humanoid.PlatformStand = true
end
end)
If you need any more information, let me know. Thanks for help!