Whenever the player runs at a high speed usually 100+ when they stop moving and take there finger off the keyboard or screen they slide a littel bit and go farther:
video:
DONT MIND THE AUDIO ITS MY FRIEND*
Whenever the player runs at a high speed usually 100+ when they stop moving and take there finger off the keyboard or screen they slide a littel bit and go farther:
video:
DONT MIND THE AUDIO ITS MY FRIEND*
the most average lego game physics
what ?? that doesnt answer my question?
Server Script in StarterCharacterScripts
local Character = script.Parent
Character:WaitForChild("Humanoid")
task.wait(1) --// so we know that the character fully loaded
for i,v in pairs(Character:GetChildren()) do
if (v:IsA("BasePart")) then
v.CustomPhysicalProperties = PhysicalProperties.new(100, 0.5, 1, 0.3, 1)
end
end
theres probably nothing you can do about it as this also happens to me so this is just roblox’s physics engine having a stroke
Hello,
Roblox has advanced physics, their most likely trying to replicate the the kinetic energy of an object with the mass of an object (your character) and a velocity of your person running at X speed to calculate the stopping distance.
Probably a deliberate attempt to realistically calculate stopping distances, kudos to roblox on being realistic in my view.