Player somehow colliding with nothing

I am trying to create a maze game where players walk around. However, there are certain parts where players collide with nothing making it very annoying to do the parkour parts of the maze.

I’ve tried selecting the area the collision is in and looking at the decomposition geometry of the place, but there is nothing there. I also looked at the player to see if it was colliding with itself, but it also looks normal and the collision is happening in a specific spot anyway as if there were an invisible part there.

Video of me selecting the area, showing that there is nothing there. It’s also extremely small since it’s really hard to stand on it.

Can anyone help me get rid of these weird collision spots? They’re extremely common throughout the map.

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Are there any meshes or unions?

If it is a mesh or a union, change the CollisionFidelity from Default to PreciseConvexDecomposition.
image

yeah but they’re nowhere near that spot

i did that for all the meshes in the workspace but the collisions still happen

Are the meshes/unions large in size? If yes, this might be a reason why there is an invisible wall because these weren’t good at collision, try to make the map smaller to see if the problem is still occuring or not.

the meshes arent very large, they’re mostly just rock platforms

Then I think you can take a look on this link.

Hope it helps!

i don’t think the meshes are the problem tbh

Then I think I have no idea what is it… Since the problem commonly occurs in meshes or unions :thinking:

i THINK the problem was in a completely unrelated script that creates parts that npcs walk to… it doesn’t explain why i couldn’t select then but i fixed it and don’t experience the collisions anymore (idk if they’re completely gone tho). i just wait until i found one and started deleting everything in the workspace one by one until i found the culprit.

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