Mesh, when walking on collision has 'air; gaps between feet and mesh

Hello, I have a mesh when I walk on it, there are ‘air’ gaps between the players feet and where the mesh surface should be.

So you are not walking on the exact area of the mesh surface, with Collision Fidelity = ‘PreciseConvexDecomposition’ and ‘Render Fidelity’ = precise. Using this setting has fixed other meshes, but one of them is not working right. I have also tried combos of all of these setting options.

On some parts of the mesh it is close to being correct, but on others there are big gaps of ‘air’ where you walk…

image

Do you have any ideas why? Is it relating to the size, it is a big big mesh, or can it be fixed somehow via blender?

Thanks

It’s usually size and complexity. You can view collision boxes of meshes by toggling ShowDecompositionGeometry. Check the dev hub (wiki) or search this term on the dev forums to learn how.

As for fixing, since you’ve already tried changing Collision fidelity (which usually fixes it) with no luck, there isn’t much else you can do besides making your mesh smaller, less complex, cutting it up, or just using Parts for some areas.

To add on what @Aotrou said, The collision fidelity controls the quality of collisions, II would recommend using “PreciseConvexDecomposition” on the mesh if you don’t want to reduce its size.