You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
Creating a quest system that upon completion, the player will gain a stat that is stored in server storage. -
What is the issue? Include enough details if possible!
I have no idea where to start here or how the mechanics of this would work with filtering enabled. I had a quest system previously build in a local script, which i thought was the right way because of all the UI manipulation that needs to be done. However I recently have had to revamp where I store my stats, from player (local) to server storage(server). This means I would need to some how trigger a remote event to add the stats. Here’s where the problem lies… When a player joins, a stats folder gets created that is named specifically to the player.UserId. In order to get the stat from the folder I have to loop through all the folders in server storage to get the correct one. I cannot use this loop in a local script, because it is trying to call server objects. -
What solutions have you thought of so far?
Anyways, ramble is done… I need some help from someone who knows how this structure should look from a professional stand point…