I am trying to make the player stick/spin with the spinning part you can see in the video below, honestly kind of lost on this one, if someone could give me a hand or point me in the right direction it would be greatly appreciated.
Here is the code that spins the part if needed:
function SpinTweenCreate(spinningParts)
local speedValue = spinningParts.Speed
local tweeningInfo = TweenInfo.new(speedValue.Value, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1)
local Parts = {Orientation = Vector3.new(spinningParts.Orientation.X, spinningParts.Orientation.Y + 360, spinningParts.Orientation.Z)}
local tweenRotate = TS:Create(spinningParts,tweeningInfo, Parts)
tweenRotate:Play()
end
Here is a recording of the part I want the player to stick/move/spin with for better understanding:
Any help is appreciated, thanks