I want to make a projectile that when hit, it teleports the hit player to the player who sent the projectile. My script for it doesn’t teleport at all and shows no output errors. I’ve tried to ask a couple of friends, but they don’t know either. How can I fix this script? (By the way, this is a part of the script, the part that isn’t working). The teleport is supposed to activate on an explosion hit.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player2)
player2.CharacterAdded:Connect(function(character2)
local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
while humanoidRootPart do
local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
if child then
child.Position = humanoidRootPart.Position
trying doing this.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player2)
player2.CharacterAdded:Connect(function(character2)
local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
while humanoidRootPart do
local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
if child then
child.CFrame = humanoidRootPart.CFrame
Still no teleporting. No output errors either. It was working when the “child” was teleported to some random part in the Workspace, so I feel like it’s an issue with the “player2” thing or something.
is that the full script? or just a portion if so, please send whole script
Here’s the full script.
local BLAST_RADIUS = 4 -- Blast radius of the explosion
local BLAST_DAMAGE = 30 -- Amount of damage done to players
local BLAST_FORCE = 0 -- Amount of force applied to parts
local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
-----------------
--| Variables |--
-----------------
local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')
local Rocket = script.Parent
local CreatorTag = Rocket:WaitForChild('creator')
local SwooshSound = Rocket:WaitForChild('Swoosh')
-----------------
--| Functions |--
-----------------
-- Removes any old creator tags and applies a new one to the target
local function ApplyTags(target)
while target:FindFirstChild('creator') do
target.creator:Destroy()
end
local creatorTagClone = CreatorTag:Clone()
DebrisService:AddItem(creatorTagClone, 1.5)
creatorTagClone.Parent = target
end
-- Returns the ancestor that contains a Humanoid, if it exists
local function FindCharacterAncestor(subject)
if subject and subject ~= workspace then
local humanoid = subject:FindFirstChildOfClass('Humanoid')
if humanoid then
return subject, humanoid
else
return FindCharacterAncestor(subject.Parent)
end
end
return nil
end
local function IsInTable(Table,Value)
for _,v in pairs(Table) do
if v == Value then
return true
end
end
return false
end
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
local TaggedHumanoids = {}
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
if hitPart and hitDistance then
local character, humanoid = FindCharacterAncestor(hitPart.Parent)
if character then
local myPlayer = CreatorTag.Value
if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
local player = PlayersService:GetPlayerFromCharacter(character)
if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
return
end
end
end
if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged
if not IsInTable(TaggedHumanoids,humanoid) then
print("Tagged")
table.insert(TaggedHumanoids,humanoid)
ApplyTags(humanoid)
humanoid:TakeDamage(BLAST_DAMAGE)
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player2)
player2.CharacterAdded:Connect(function(character2)
local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
while humanoidRootPart do
local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
if child then
child.CFrame = humanoidRootPart.CFrame
end
end
end)
end)
end
end
else -- Loose parts and dead parts are blasted
if hitPart.Name ~= 'Handle' then
hitPart:BreakJoints()
local blastForce = Instance.new('BodyForce', hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
DebrisService:AddItem(blastForce, 0.1)
end
end
end
local function OnTouched(otherPart)
if Rocket and otherPart then
-- Fly through anything in the ignore list
if IGNORE_LIST[string.lower(otherPart.Name)] then
return
end
local myPlayer = CreatorTag.Value
if myPlayer then
-- Fly through the creator
if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
return
end
-- Fly through friendlies
if not myPlayer.Neutral then
local character = FindCharacterAncestor(otherPart.Parent)
local player = PlayersService:GetPlayerFromCharacter(character)
if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
return
end
end
end
-- Fly through terrain water
if otherPart == workspace.Terrain then
--NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases
local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2))
local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket)
local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z)
if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then
return
end
end
-- Create the explosion
local explosion = Instance.new('Explosion')
explosion.BlastPressure = 0 -- Completely safe explosion
explosion.BlastRadius = BLAST_RADIUS
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Position = Rocket.Position
explosion.Parent = workspace
-- Connect custom logic for the explosion
explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end)
-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
script.Parent = explosion
CreatorTag.Parent = script
Rocket:Destroy()
end
end
--------------------
--| Script Logic |--
--------------------
SwooshSound:Play()
Rocket.Touched:Connect(OnTouched)