Player to player teleport won't teleport

I want to make a projectile that when hit, it teleports the hit player to the player who sent the projectile. My script for it doesn’t teleport at all and shows no output errors. I’ve tried to ask a couple of friends, but they don’t know either. How can I fix this script? (By the way, this is a part of the script, the part that isn’t working). The teleport is supposed to activate on an explosion hit.

local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player2)
player2.CharacterAdded:Connect(function(character2)
local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
while humanoidRootPart do
local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
if child then
child.Position = humanoidRootPart.Position

trying doing this.

local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player2)
player2.CharacterAdded:Connect(function(character2)
local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
while humanoidRootPart do
local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
if child then
child.CFrame = humanoidRootPart.CFrame

Still no teleporting. No output errors either. It was working when the “child” was teleported to some random part in the Workspace, so I feel like it’s an issue with the “player2” thing or something.

is that the full script? or just a portion if so, please send whole script

Here’s the full script.


local BLAST_RADIUS = 4 -- Blast radius of the explosion
local BLAST_DAMAGE = 30 -- Amount of damage done to players
local BLAST_FORCE = 0 -- Amount of force applied to parts

local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these

-----------------
--| Variables |--
-----------------

local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')

local Rocket = script.Parent

local CreatorTag = Rocket:WaitForChild('creator')
local SwooshSound = Rocket:WaitForChild('Swoosh')

-----------------
--| Functions |--
-----------------

-- Removes any old creator tags and applies a new one to the target
local function ApplyTags(target)
	while target:FindFirstChild('creator') do
		target.creator:Destroy()
	end

	local creatorTagClone = CreatorTag:Clone()
	DebrisService:AddItem(creatorTagClone, 1.5)
	creatorTagClone.Parent = target
end

-- Returns the ancestor that contains a Humanoid, if it exists
local function FindCharacterAncestor(subject)
	if subject and subject ~= workspace then
		local humanoid = subject:FindFirstChildOfClass('Humanoid')
		if humanoid then
			return subject, humanoid
		else
			return FindCharacterAncestor(subject.Parent)
		end
	end
	return nil
end

local function IsInTable(Table,Value)
	for _,v in pairs(Table) do
		if v == Value then
			return true
		end
	end
	return false
end

-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
local TaggedHumanoids = {}
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
	if hitPart and hitDistance then
		local character, humanoid = FindCharacterAncestor(hitPart.Parent)

		if character then
			local myPlayer = CreatorTag.Value
			if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged
			if not IsInTable(TaggedHumanoids,humanoid) then
				print("Tagged")
				table.insert(TaggedHumanoids,humanoid)
				ApplyTags(humanoid)
				humanoid:TakeDamage(BLAST_DAMAGE)
				local Players = game:GetService("Players")
				Players.PlayerAdded:Connect(function(player2)
					player2.CharacterAdded:Connect(function(character2)
						local humanoidRootPart = character2:WaitForChild("HumanoidRootPart")
						while humanoidRootPart do
							local child = humanoid.Parent:FindFirstChild("HumanoidRootPart")
							if child then
								child.CFrame = humanoidRootPart.CFrame
							end
						end
					end)
				end)
			end
		end
	else -- Loose parts and dead parts are blasted
		if hitPart.Name ~= 'Handle' then
			hitPart:BreakJoints()
			local blastForce = Instance.new('BodyForce', hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
			blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
			DebrisService:AddItem(blastForce, 0.1)
		end
	end
end

local function OnTouched(otherPart)
	if Rocket and otherPart then
		-- Fly through anything in the ignore list
		if IGNORE_LIST[string.lower(otherPart.Name)] then
			return
		end

		local myPlayer = CreatorTag.Value
		if myPlayer then
			-- Fly through the creator
			if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
				return
			end

			-- Fly through friendlies
			if not myPlayer.Neutral then
				local character = FindCharacterAncestor(otherPart.Parent)
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		-- Fly through terrain water
		if otherPart == workspace.Terrain then
			--NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases
			local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2))
			local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket)
			local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z)
			if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then
				return
			end
		end

		-- Create the explosion
		local explosion = Instance.new('Explosion')
		explosion.BlastPressure = 0 -- Completely safe explosion
		explosion.BlastRadius = BLAST_RADIUS
		explosion.ExplosionType = Enum.ExplosionType.NoCraters
		explosion.Position = Rocket.Position
		explosion.Parent = workspace

		-- Connect custom logic for the explosion
		explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end)

		-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
		script.Parent = explosion
		CreatorTag.Parent = script
		Rocket:Destroy()
	end
end

--------------------
--| Script Logic |--
--------------------

SwooshSound:Play()

Rocket.Touched:Connect(OnTouched)