So I’m currently making a trail system but Player object turns nil after ModuleScript fires to another ModuleScript, I used printing to identify that it is nil and tried to search the error on google but it’s not the same problem.
Any info can help!
ModuleScript1 - The first modulescript where it functions when the player buys the trail(player obj not nil yet
function TrailModule.BuyTrail(LocalPlayer, Trail)
local TrailFolder = LocalPlayer:WaitForChild("Trails")
local Bits = LocalPlayer:WaitForChild("leaderstats").Bits
local Price = Trail:WaitForChild("Price")
if Price.Value <= Bits.Value then
Bits.Value -= Price.Value
local PurchasedTrail = Trail:Clone()
PurchasedTrail.Parent = TrailFolder
PlayerDataModule.TrailSave(LocalPlayer)
print(LocalPlayer)
print("Puchased a Trail!")
end
end
ModuleScript2
function PlayerDataModule:TrailSave(LocalPlayer)
--local TrailStore = DataStore2Module("Trails", LocalPlayer)
print(LocalPlayer)
local OwnedTrails = {}
for _, trl in pairs(LocalPlayer.Trails:GetChildren()) do
table.insert(OwnedTrails, trl.Name)
print(trl.Name)
end
local success, err = pcall(function()
--TrailStore:Set(OwnedTrails)
--TrailStore:Save()
end)
end