I want the player to teleport to a certain area for an animated cutscene facing a certain direction.
However, this is not working, the player is facing a certain direction (the yellow arrow in the photo) instead of the red arrow (in the photo). I have used a decal to make sure what side is the front and have even multiplied the player’s CFrame to the angles of the part so I can align the player with the red arrow. Despite all my solutions I have tried and browsing from similar problems on the forum, I have been unable to finding an answer.
Note that (character) is the variable of game.Players.LocalPlayer.Character and that the code does teleport the player, but not in the way I want it to (aligning it).
Also the player still isn’t facing the right direction when I show this decal that shows the part is facing the direction I want.
Also, if this helps, this is the picture of what the player is facing at. This is a cutscene, I am changing the player’s camera to scriptable and assigning it to a part then tweening it. Because they are in first person, I assign the player’s head’s transparency to 0 to make it still visible, but when I teleport, it is facing this direction instead of what I want it to. Is the manipulation of the camera to the part the reason for this?