Sometime in PlaySolo, the player is replicated before the server does, making the playerAdded event doesn’t work
I’ve never had this happen to me before, but if you are using playeradded in a local script, then this happens, and it doesn’t actually fire until another player joins the game
This issue is pretty common not because of what you’re specifying, but because there’s some possible work being done beforehand of the PlayerAdded function. It’s recommend that you don’t put a wait()
or any wait at all before the function call. otherwise it won’t work.
Edit: @Styre_x suggested a video created by @Crazyman32 on this subject which I highly recommend as well.
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