I have a shop GUI where if you buy an upgrade, it will show the updated price at the Textlable, but the problem is that when the player dies, the Textlable will reset back to 0, the same number that the player started with it, so I’m trying to find a way to prevent the GUI from resetting the updated elements when the player dies. I made a working function that updates the elements in the local script, and I put the function in a character-added event so that when the player character respawns, it will update the UI elements, but the whole character-added event won’t be active.