Im using this to clone a template into my UIListLayout constraint frame but it’s not cloning for some reason (I tested in server as well not only in solo play mode)
Code:
print("Player Script Running")
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player Joined!")
local template = script.Template:Clone()
template.Parent = script.Parent
template.Name = player.Name
template.TextLabel.Text = player.Name
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player Left!")
local old = script.Parent:FindFirstChild(player.Name)
old:Destroy()
end)
Pic:
The server prints “Player Script Running” but does not clone the template into my frame
Because your code is in a LocalScript, it will run after your player has been created. Your current code therefor won’t take you or the players already on the server into consideration.
You should instead do something like:
print("Player Script Running")
local players = game:GetService("Players")
function addPlayer(player)
print("Player Joined!")
local template = script.Template:Clone()
template.Parent = script.Parent
template.Name = player.Name
template.TextLabel.Text = player.Name
end
for _,player in pairs(players:GetPlayers())do
addPlayer(player)
end
players.PlayerAdded:connect(addPlayer)
players.PlayerRemoving:connect(function(player)
print("Player Left!")
local old = script.Parent:FindFirstChild(player.Name)
old:Destroy()
end)