PlayerBrickNoclip

I am trying to make a brick that allows players to go through but doesn’t allow bricks to go through it.

I was wondering if anyone has a youtube tutorial or a model from roblox I could use for this.

Scripting is not my specialty at all.

Enter Collision Groups:
https://developer.roblox.com/en-us/api-reference/class/PhysicsService

You would definitely want to use Collision Filtering and Collision Groups for this.

Then assign the player’s character’s parts to a “Player” collision group when a character is added to the workspace using the Player.CharacterAdded event signal.

Example:
Assuming you’ve premade a collision group using the Collision Filtering article I linked above ^

-- Regular "Script" inside "ServerScriptService"
local PhysicsService = game:GetService("PhysicsService")

game.Players.PlayerAdded:Connect(function(Player)
    Player.CharacterAdded:Connect(function(Character)
        for index, inst in pairs(Character:GetDescendants()) do -- we loop through every instance parented to the "Character" model
            if inst:IsA("BasePart") then -- we check if the instance is a "BasePart" (you can only set the collision group for BaseParts)
                PhysicsService:SetPartCollisionGroup(inst, "Player") -- we set the BasePart's collision group using PhysicsService
            end
        end
    end)
end)
1 Like

Thanks, I was unaware of the existence of collision filtering.

Got it working, have a good night/day.