I have this right here, it’s a local script in the starterplayerscripts
local player = game.Players.LocalPlayer
print("testing script is working")
player.CharacterAdded:Connect(function(character)
print("=======trying======")
local backpack = player.Backpack
end)
It’s printing the “trying” in the test place of studios but it’s not printing when I join the actual game. It’s updated/published. I don’t know what is causing the issue.
I don’t know what could be causing the discrepancy, but something to try would be to activate a function if the player’s Character already exists in addition to listening for the CharacterAdded event to fire:
Example Revision
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function onCharacterSpawn(Character)
print("Character has loaded")
local Backpack = player:WaitForChild("Backpack")
end
if player.Character then
onCharacterSpawn(player.Character)
end
player.CharacterAdded:Connect(onCharacterSpawn)