Player.Chatted event not firing

I have a function that uses the .Chatted event, and it wasn’t working, so I put this simple code at the top of a new script

game.Players.PlayerAdded:Connect(function(Player)
	print(Player.Name .. " just joined.")
	Player.Chatted:Connect(function(Message)
		print(Player.Name, Message)
	end)
end)

and the “just joined” part prints, but the chatted part doesn’t work – anyone know what’s going on?

(also I tested this in studio and in-game: the same thing happens)

Are you listening for this event on the server or client?

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The server. It’s just a script in ServerScriptService.

That’s odd—the code works fine for me. Could you do the same thing in a new place and tell me if it works?

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Yeah… it works. That’s weird. I don’t have anything under ChatService in the first game. :confused:

Are you using a custom chat system? Are you doing anything with the chat whatsoever?

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Nope, that’s why I’m confused.

Could I receive the place file to have a look myself?

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omg I had ‘LoadDefaultChat’ disabled. I don’t know when/why I did that, but that fixed it lol

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