Ah I see, so TextChatService.MessageReceived would be the replacement right?
local TextChatService = game:GetService("TextChatService")
TextChatService.MessageReceived:Connect(function(TextChatMessage)
local Player = TextChatMessage.TextSource
local Message = TextChatMessage.Text
print(Player.Name.." sent: "..Message)
end)
I feel like they should deprecate Player.Chatted if they are no longer going to support it to avoid confusion, but thanks for posting the link.