Why is the ancestry of PlayerGui changing at the start of the game !?
LocalScript in ReplicatedFirst :
thisPlayer.PlayerGui.AncestryChanged:Connect(function(c, p)
warn(c, p)
end)
This causes an error at the startup of my game. I have not made any changes to my code since the last time I tried running my game, yet now I get an error because my loading screen GUI no longer exists becaue PlayerGui is doing strange things entirely unbeknownst to me…