It’s not printing ‘Touched’
uis.InputBegan:Connect(function(key, isChatting)
if isChatting then
return
end
if key.KeyCode == Enum.UserInputType.MouseButton1 then
local x, y = uis:GetMouseLocation().X, uis:GetMouseLocation().Y
for _, v in pairs(playerGui:GetGuiObjectsAtPosition(x, y)) do
if v.Name == 'PaintFrame' then
print('Tocuhed')
end
end
end
end)