Player.HasVerifiedBadge always false in Studio

I’m trying to implement some visible elements to represent verified Roblox players in my game, for example adding the verified checkmark unicode next to their name on the custom overhead UI and in other elements of my game such as custom chat. I’m verified on Roblox - I have the blue checkmark. I am using the Player.HasVerifiedBadge property to add these features to players of course, however, when I’m testing in studio, Player.HasVerifiedBadge is always false despite me actually having the verified checkmark.

Studio server console:
image

It is annoying that I have to join game servers to check out these features when I make adjustments to my features as I can’t test it in studio.

Expected behavior

Player.HasVerifiedBadge should return true for me in Studio as it does in live game servers, and as I have the verified badge.

7 Likes

Thanks for the report! We’ll follow up when we have an update for you.

2 Likes

If you look at the post it says it always returns false in studio iirc.