I’m trying to implement some visible elements to represent verified Roblox players in my game, for example adding the verified checkmark unicode next to their name on the custom overhead UI and in other elements of my game such as custom chat. I’m verified on Roblox - I have the blue checkmark. I am using the Player.HasVerifiedBadge
property to add these features to players of course, however, when I’m testing in studio, Player.HasVerifiedBadge
is always false
despite me actually having the verified checkmark.
Studio server console:
It is annoying that I have to join game servers to check out these features when I make adjustments to my features as I can’t test it in studio.
Expected behavior
Player.HasVerifiedBadge
should return true
for me in Studio as it does in live game servers, and as I have the verified badge.