Hey there. I’m currently using the player control module to enable and disable input. It works great, but once the player respawns, they can’t move at all anymore. I even tried manually enabling the module when they respawn, and still no response. Any ideas?
As context, here’s the code I used for the module:
local PlayerModule = require(plr.PlayerScripts.PlayerModule)
local controls = PlayerModule:GetControls()
if name == "Disable" then
controls:Disable()
elseif name == "Enable" then
controls:Enable()
end
This is in a remoteEvent function, if you’re wondering why there is a name variable.
Also, I know this is a terrible way of scripting this module, but I just can’t find a way to enable/disable the module without problems. (I even tried controls:Enable(false/true) )
I’ve actually had this problem recently, and I solved it.
It seems like you are disabling the controls at the start. You would need to create a variable to check if the player’s controls have already been disabled from the start.
local yourVariableName = false
if yourVariableName == false then
controls:Disable()
wait(6) --//Any number would be fine.
yourVariableName = true
end
Now you have to use a CharacterAdded event.
player.CharacterAdded:Connect(function(character)
if yourVariableName == true then
controls:Disable()
wait()
controls:Enable(true)
end
end)
Basically, you are just disabling then enabling their controls on death.