Player:Move() incorrectly states that it can be used for NPCs

The documentation for the Player:Move() method incorrectly states that it is useful for creating moving NPCs. I assume it got mixed up with Humanoid:Move().

This is useful when scripting NPC Humanoids that move around a map - but are not controlled by an actual player’s input.

I think it means it’s useful for manipulating the player’s humanoid so that they move without controlling it; regardless, the usage of “NPC” should be removed as it’s under the player object.

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