Is there any difference except for being able to call Player:Move() when humanoid does not exist without any error?
I do not believe so. When I looked up about it on the wiki, it had the same description for both.
This is a very intriguing question. I’d also like to know as I use the latter quite often.
if i am correct the roblox player controler uses Player:Move(), and not Humanoid:Move()
humanoid:move() is for NPC’s but they do the exact same thing. its only a difrend place to fire it
Both behave identically when testing. So I believe the answer is either, little to no difference.
Player:Move does extra work to find a humanoid and spit out a warning if none exists.
After that, they both lead to the same internal function.
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