PlayerRemoving question

Super weird thing to make a post on and is probably stupid, but is it okay to connect multiple scripts to a PlayerRemoving event while it being performant and normal?

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If that suits your code base, sure!

The impact on performance by the connection and the called function compared to all the other connected events in the game must be quite minuscule.

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As long as it works and you can read/understand yeah!

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