rickje139
(rickje139)
September 4, 2020, 12:58pm
#1
I noticed that people are losing progress because they are rejoining faster than the game can save their progress (i think).
The game UpdateAsync’s as soon as the player has left the server.
I am making every single player wait an additional 3/5 seconds when joining any server in the game.
How could i solve this?
1 Like
Operatik
(Operatik)
September 4, 2020, 1:08pm
#2
Instead of instantly loading the data, force the loading screen to be intentionally slightly longer to compensate that. Then load the data directly after.
rickje139
(rickje139)
September 4, 2020, 3:18pm
#3
But the character of the players which have this issue loads in within 3 seconds of them joining the game.
They’re spawning extremely fast.
Cerulean7
(Cerulean7)
September 4, 2020, 3:50pm
#4
You can disable the CharacterAutoLoads property of the Players service and then call :LoadCharacter() on the player object when their data is ready
1 Like