Players being teleported when equipping a sign

  • I am currently trying to create a massive sign gear that people can text with (HAS FILTERING), so people can express themselves
  • Whenever someone equips a massive sign, they get teleported to where the tools was last put into server storage (or last equipped)
  • This I think is a roblox physics issue not being able to comprehend a large item, (by the way the sign is like 13 studs big )

Is there any script or fix to make the signs not teleport? Thank you

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Honestly, if this is the solution I’m going to be surprised.

Have you tried unanchoring the parts? Trying to weld them together in another way different to anchor? If you’re getting teleported to that place it might mean that the game is unanchoring the piece the second it becomes physical, which is something you don’t want. If the part is automatically unanchored the second it starts existing then there’s your problem: the part is anchored when on the server or replicated storage

Another issue could be the mass of it, but I don’t think it is.

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it could be the mass, Because the signs are unanchored

No no, I don’t think it is the mass, I was relating it to something irrelevant.

Have you thought about making the sign exist for a milisecond, separated from the player, then pass it onto the player once it appeared for a second? Another possibility could be that the sign is too big, which is the idea, but I think the size of it makes it get weird, so the solution would be to make the sign have no collision with anything.

Try making the sign have no collision.

Yes, dude, the issue is that the piece is too big. I tried making something similar to it and I had your issue too.

Apparently, when the part is put in the storage, it gets cancollide back, which ruins it.

Maybe trying to make a script inside server storage to make it become cancollide off

Just going to put this for you and for anyone who sees it, there’s a lot of people with the same issue, they say they can’t fix it either.

Edit: you have got to be fucking kidding me. YES, the issue was the mass all along. Do this, in the parts where you check anchored and everything, uncheck anchored, uncheck cancollide and put massless in check.

No anchored
No cancollide
Yes massless

That seemed to solve the problem. The tool won’t be collidable, the players can pass through it, but it works.

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Yess! It works, thank you so much! :+1: