Players cant see past 100 studs on low graphics w/ water

Users in my game on low-end devices only render a very small chunk of water, this would be fine, but they also fail to render any bricks that are far away (despite there only being a few hundred bricks in the game and the bricks obviously being no threat to GPU energy.)

The only solution for this is to clear the water and use custom water, but I can imagine that this is not intended behavior, if it is I’d really like to know why.

Level 1 graphics with water terrain.


And with level 1 graphics with NO water terrain.

Have you tried creating a map using only the terrain and seeing if it renders the same distance? (as opposed to bricks)

I haven’t tried but I wouldn’t consider changing the way my entire game works because of a rendering bug unless there’s no fix for it.

I meant for experimental purposes to see if this is the intended behavior.

I’m assuming its not intended behavior as there is a terrain LOD built around making sure this doesn’t happen.

Dang, so sorry we missed this. @blutreefrog - if you’re still having this issue, would you mind filing another report? We’ll get to it. Huge apologies.