Users in my game on low-end devices only render a very small chunk of water, this would be fine, but they also fail to render any bricks that are far away (despite there only being a few hundred bricks in the game and the bricks obviously being no threat to GPU energy.)
The only solution for this is to clear the water and use custom water, but I can imagine that this is not intended behavior, if it is I’d really like to know why.
Dang, so sorry we missed this. @blutreefrog - if you’re still having this issue, would you mind filing another report? We’ll get to it. Huge apologies.