Our game has a relatively large map. However, until about a few days ago, we have had issues of player(s) spawning in and falling through the map. The SpawnLocations are above the map and are not in the ground. In fact, the SpawnLocations are slightly above the ground. This issue also occurs when players respawn/reset their character. There are videos below demonstrating this issue, along with our StreamingEnabled settings.
Examples of Falling through Map:
Respawning after dying teleports me way above the SpawnLocation
StreamingEnabled Settings:
The StreamingEnabled settings are relatively the same since before the issue started occurring. We do not plan on using GameplayPaused, as it may introduce other issues with our map and physics.
How would I go about resolving this issue?