Hello, a log time ago I started to notice that some players are flying in my game, and they are NOT exploiting.
I know this because on their screen everything is normal while on others screen the player flying and also the way they move its how someone will ever do.
I tried fixing this years ago, but no success.
Here are some things that I suspect for this issue:
My Players Collisions Script (click to open)
local PhysicsService = game:GetService('PhysicsService')
PhysicsService:CreateCollisionGroup('Players')
PhysicsService:CollisionGroupSetCollidable('Players', 'Players', false)
local function disableCollision(obj)
if obj:IsA('BasePart') then
PhysicsService:SetPartCollisionGroup(obj, 'Players')
end
end
local function setup(model)
for i, obj in pairs(model:GetDescendants()) do
disableCollision(obj)
end
model.DescendantAdded:connect(function(obj)
disableCollision(obj)
end)
end
game:GetService('Players').PlayerAdded:connect(function(player)
if player.Character then
setup(player.Character)
end
player.CharacterAdded:connect(function(char)
setup(char)
end)
end)
- HD Admin.
My game has no viruses and im 100% sure about this.
Hello! So, I was recently accused of exploiting in a game. I was falsely perma banned because someone claims to have seen me flying in the game, but I was normal on my screen. Possible relation?
In my game there was a problem with a double-jump animation, now everything is fixed.
I teached my moderators before to never ban someone for this glitch.
Alright, so there is something in the game I got falsely banned from that is causing players to fly. Can I have as much info on this as possible? I am trying to help the team pinpoint this bug.
In my game, I had an old, outdated and not updated Double-Jump system.
This Double-Jump feature also had an animation that was playing while the player was in the air.
I decided to remove the animation to see if it was causing it, and yes it was.
(not to mention, that animation was kinda bad actually)