Players immune to explosions?

Hello!How can I make a script that will make all players in a team immune to the explosion of a gear?

If a developer doesn’t want joints between BaseParts to be broken or wants to implement their own formula for damaging Humanoids it is recommended they set Explosion.DestroyJointRadiusPercent to 0 and use the Explosion.Hit event to handle the result of the explosion.

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