Players leaving seconds after joining, need feedback [TimeOut]

Hello!

My game, ‘TimeOut’ play time is below 50% of similar experiences, and i would say it is 99% below.
For some reason users are leaving early on, and i have no clue what could be happening, thats why i require some feedback about how the game teaches some mechanics.

Because this has just started to get frustrating…

Play the game here
Tell me every detail on how your first time playing was please! Thank you!

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There’s a lot of things on the screen right off the bat. Within 60 seconds I got stuck in a hole and didn’t know what to do so I left.

Try the method of having no UI on screen when the player first joins. Have them run through a simple obstacle course, showing them one control at a time. Also don’t use the speedrun music right away because it gives the player a sense of urgency when they don’t know what to do and there are so many buttons they don’t understand.

You can bring more UI elements on screen slowly so they have time to understand what they are. Once they finish the tutorial stage you can use the normal speedrun mode.

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I just joined again and this time my character is not spawning but the timer is going. That could be attributing to it.

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This is where I got stuck the first time. I got stuck here again now.

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Thanks a lot for replying, about having no UI, i tried this before and it kinda changed nothing, so i thought it wouldn’t matter but now it seems to actually have impact.

The hole you are getting stuck into, is fixed by now. Thanks for telling me!
The character not spawning bug is being checked. Sorry for bothering you, thanks again!

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Adding to @batteryday, my camera fully broke.

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@Just2Terrify yeah that’s the same as what I had. The character didn’t spawn.


@PacoRoberto9 After playing for a couple minutes I can say the game is pretty fun!

My main suggestion would be to go easier on the UI. Remember that a new player has never seen any of the buttons before and has to load everything into their head.

Also I think having a mandatory tutorial level that the player automatically joins into with no UI and with no speedrun music would really help.

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For sure, i wil try to make it as friendly as possible for the first rounds, the tutorial idea used to be a thing, but it got removed because players couldn’t even complete it (and i think UI had something to do with it).

I will update the game to fix these issues, thanks again! nobody ever told me about that bug until now.

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Another detail to help make it easier to track the bug. So far the character not spawning glitch only happened to me one time out of about 15 rounds and it was when another player had joined. When it happened to J2T it was when I was in the server too. So the bug might be happening exclusively when there are multiple players. That said, there was a round or two where there was another player and both our characters loaded. Also I checked f9 and did not see any errors.

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In my game, camera has a parameter for locking to a part, when you are in the lobby, it’s locked to the roof.

Map starts loading - the parameter becomes nil and anchors player to spawn
Map ends loading - player unanchors

Maybe it’s about lag? if that was the case, the fix would be making the parameter nil before starting to load.

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