Players now spawn on only one part, (teams)

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    the teams spawn working
  2. What is the issue? Include screenshots / videos if possible!
    the scripted item only spawns the player on one block, although it is supposed to do it on another block
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

-- e

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Can you just disable the SpawnLocations Ability to spawn things?

its a part, not a spawn location, but thank you.

Looking at your code, why are adding a bunch of Remote Events for just one task? Multi Task with them:

Teleport.OnServerEvent:Connect(function(Player, Location)
Player.Character:MoveTo(Location + Vector3.new(0,2,0))
end)

The First Variable inside a RemoteEvent is the Player, then, the others are referred to as any, You can set the Property when calling the function, same thing inside them

When wanting to call the RemoteEbent, Do this:

Teleport:FireServer(workspace.Owner.Position) -- Sets the Location Variable to this Position
wait(1)
Teleport:FireServer(workspace.Advisor.Position) -- Sets to Another Location

Thank you, i will try that.
eeee

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