what is going on here, when i try to move on other client, the character moves on other’s screen but not the position, just the animation, and the real position is not replicating at all (even to server)
Note: I also tried this in real Roblox servers and the bug is still there
local Part = Char:WaitForChild("HumanoidRootPart"):Clone()
Part.CanCollide = false
Part.Parent = workspace.Debris
local Weld = Instance.new("Weld")
Weld.Parent = Char.HumanoidRootPart
Weld.Part0 = Char.HumanoidRootPart
Weld.Part1 = Part
ClientClick.Parent = Part
i have this to create a part in my own character so that i can click my own character, but its causing the BUG, so how am i suppose to put click detector for my character now
I think roblox uses the name HumanoidRootPart to replicate the character’s movements to server, if there’s 2 humanoidrootparts it won’t work well, so you should atleast change the name of the humanoidrootpart after cloning it.