Hello everyone!
I wanted to know how I can do so that to rob a store it only comes out when there is a certain number of people in a team, for example 2 policemen to rob a store.
I am using ProximityPrompt for shop
Hello everyone!
I wanted to know how I can do so that to rob a store it only comes out when there is a certain number of people in a team, for example 2 policemen to rob a store.
I am using ProximityPrompt for shop
Example code
local found = 0
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == "Policemen" then
found+=1
end
end
if found >= 2 then
--Rob bank!!!
end
Ok, would this part have to be outside the prompt function?
local found = 0
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == "Policemen" then
found+=1
end
end
and the other if not?
Can you show me your prompt function?, this would most likely have to be inside.
@wf_sh script works but i would put it inside a function like this:
local function check()
local found = 0
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == "Policemen" then
found+=1
end
end
return found
end
--your function
local Check = check()
if(Check >= 2) then
--start rob
end
--end
local prompt = script.Parent
local found = 0
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == "Policia" then
found+=1
end
end
prompt.Triggered:Connect(function(plr)
if found >= 2 then
plr.leaderstats.Dinero.Value = plr.leaderstats.Dinero.Value + math.random(35000, 50000)
script.Parent.Style = "Custom"
script.Parent.Enabled = false
script.Parent.Parent.robo.Enabled = true
wait(600)
script.Parent.Enabled = true
script.Parent.Style = "Default"
script.Parent.Parent.robo.Enabled = true
end
end)
local prompt = script.Parent
local function MeetsMinPlayers()
local found = 0
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == "Policia" then
found+=1
end
end
return (found>=2)
end
prompt.Triggered:Connect(function(plr)
if MeetsMinPlayers() then
plr.leaderstats.Dinero.Value = plr.leaderstats.Dinero.Value + math.random(35000, 50000)
script.Parent.Style = "Custom"
script.Parent.Enabled = false
script.Parent.Parent.robo.Enabled = true
task.wait(600)
script.Parent.Enabled = true
script.Parent.Style = "Default"
script.Parent.Parent.robo.Enabled = true
end
end)
Instead of the for loop, you can do
local NumerOfPolice = #game:GetService("Teams").Policia:GetPlayers()
to get the number of players in the police team
local prompt = script.Parent
function MeetsMinPlayers()
local NumerOfPolice = #game:GetService("Teams").Policia:GetPlayers()
return (NumerOfPolice >= 2)
end
prompt.Triggered:Connect(function(plr)
if MeetsMinPlayers() then
plr.leaderstats.Dinero.Value += math.random(35000, 50000)
script.Parent.Style = "Custom"
script.Parent.Enabled = false
script.Parent.Parent.robo.Enabled = true
wait(600)
script.Parent.Enabled = true
script.Parent.Style = "Default"
script.Parent.Parent.robo.Enabled = true
end
end)
I think it doesn’t work, because when I finish interacting with the prompt it doesn’t give me the money
Any output errors? If so, show me
I already checked the output but there is nothing.
Are there atleast 2 people in the Policia team?
Show us the full output of this code
local prompt = script.Parent
function MeetsMinPlayers()
local NumerOfPolice = #game:GetService("Teams").Policia:GetPlayers()
return (NumerOfPolice >= 2)
end
prompt.Triggered:Connect(function(plr)
if MeetsMinPlayers() then
print("Giving cash\n" .. plr.leaderstats.Dinero.Value)
plr.leaderstats.Dinero.Value += math.random(35000, 50000)
print(plr.leaderstats.Dinero.Value)
prompt.Style = "Custom"
prompt.Enabled = false
prompt.Parent.robo.Enabled = true
task.wait(600)
print("Re enabling prompt")
prompt.Enabled = true
prompt.Style = "Default"
prompt.Parent.robo.Enabled = true
end
end)
put that the minimum is 1 to be able to try it myself
I did the same thing to add prints but they don’t appear in the output either, i test
That is very odd… Can you try this:
function MeetsMinPlayers()
local NumerOfPolice = #game:GetService("Teams").Policia:GetPlayers()
print(NumerOfPolice .. " police on the team")
return (NumerOfPolice >= 2)
end
I know what the error was, I changed the Players teams and they only changed my client
Oh alright, that makes sense. Next time don’t do that haha
yes haha, well thank you both for helping!