Players respawning freezes / lags servers a little bit

I am testing this on a baseplate to make sure that it’s not because of any scripts in my game and the issue is still happening


The only active script in this baseplate game is the spike spinning and its damage script, there is nothing else

I’ve seen on devforum people sending bug reports about this, however I cannot tell if they were “fixed” yet and I’m just doing something wrong.

Anybody know how to fix this?

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Assuming you are using a .Touched event here, is it serverside or clientside?

Server side, however the script is also not the issue
Resetting or using :LoadCharacter() in developer console still does the same thing