I want to connect 2 players with a ropeconstraint, but the 2nd player is affected by the 1st player Network Ownership.
I tried with invisible parts connecting the character out of the model, use an intermediate part connecting the players to that part and not directly to each other.
I know it’s actually possible to do this, because the game “Altitorture” exists, but I don’t know how to replicate it.
Have you tried setting the network owner to the server? I’m not sure how that will go, but I think that it might balance it out for both players, but put a bit more load on the server.