Players RopeConstraint lag

I want to connect 2 players with a ropeconstraint, but the 2nd player is affected by the 1st player Network Ownership.

I tried with invisible parts connecting the character out of the model, use an intermediate part connecting the players to that part and not directly to each other.

I know it’s actually possible to do this, because the game “Altitorture” exists, but I don’t know how to replicate it.

Have you tried setting the network owner to the server? I’m not sure how that will go, but I think that it might balance it out for both players, but put a bit more load on the server.

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Yes, I tried with the intermediate part, but for some reason it keeps affecting the network ownership