a simple game, lobby then teleport players to a random map cloned from serverstorage, use very small invisible floating parts in the air to randomly teleport them, everything normal, however recently players started to report falling outside the map (spawning under the map ground)
First thing i did was cloning the map to workspace and testing myself every single spawn location, i did this for every map and never felt off the map once
So i thought maybe the map didn’t load yet, so i added 2 seconds of delay between, nothing changed! so i made the map choosing before the intermission counter starts, so 15 seconds between createMap function and tpPlayers function, but still the issue is still happening, I have no idea what’s wrong specially that everything was working normally before the halloween update (in the halloween update i just changed how the lobby looks and added a new map, i didn’t change how the old maps look in any way)
are the teleportpoint on or above the ground?
Also, try to set their PrimarypartCFrame to one of these points when teleporting. It might be more consistant than killing them and letting them respawn on a point.
I didn’t get what you mean exactly by that
I have a folder which contains small parts, i pick a random part from them and move the player using Character:MoveTo(randomPart.Position) and as far as i know the primarypartCFrame can be set only to models, or you mean the map model itself?
My bad.
Maybe you can take the CFrame of the randomPart, and use model:SetPrimaryPartCFrame(randomPart.CFrame), in which the model is the player’s character.
This way, the HumanoidRootPart is guaranteed to get set to the position of the part, thus moving the entire character.
no problem. Have a good night!
I’m sure you’ll figure it out after a good night, as the problem is really strange and i don’t think there’s an easy solution for it.
Maybe ask the players to make screenshots of where they are under the map, and screenshots of the Devconsole.
If the position is the same most of the time, there might be a point beneath the map.
the problem have been there for about 4 days and i tried to search everywhere in the devforum and i can’t find anything so i posted this question, devconsole doesn’t have any errors and i get spawned under the map myself very frequently, i checked all the points and there is no point in an odd place
OK I FEEL SO DUMB NOW, there were non anchored parts in the spawns folder the problem is that i didn’t touch that folder, the parts randomly got unanchored, but i have seen many weird behaviours in roblox studio before i should have rechecked