Playing a game with 7000-13000+ms Ping

So I’m in this game, and everything is functioning perfectly client side, weapons, aesthetics, everything’s good.

Players are flying around and I think I’m essentially killing people with that huge delay - my chat seems to delay by about 20 seconds outgoing and incoming.

The game loads in at a normal pace (which is pretty much instant for me, always), everyone else looks fine aside from the fact that I’m seeing their actions around 20 seconds late as well.

So my main question is, why hasn’t the game kicked me off? No game is playable with a ping over 1000, and the fact that I’m hitting a functional ping over 13000 seems kind of dangerous to multiplayer game play.

Game I’m playing.

7:09 PM PST
Located on the West Coast of Canada, I believe my average server connection is to the roblox/amazon servers in Washington State.

According to speedtest.net, my ping with a server hosted in Victoria (where I live) it is 10 ms, with a download speed of 22.75 Mbps and upload speed of 2.72 Mbps. Our ISP is Shaw Communications.

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If it’s the only game (or one of a very few) it’s probably a fault by the game creator.

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I’d imagine that, but I’ve never experienced this situation before, and ROBLOX should automatically be closing any connections with a ping that high. I posted on their development discord to see if they have information, so I’ll update with that in the future. It appears the owner of the game updates rarely, but is well experienced with his development.

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Never been kicked or disconnected for ping to my surprise. Back when I had 1Mb dsl in some games my ping could easily go over 30k, yet it still went on trying to work even though my connection couldn’t keep up with the data sent. Sometimes this would only occur while assets are still loading after which the game was playable, so I guess I’m thankful.

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Does Roblox even kick for ping? If it did wouldn’t that prevent people from lagswitching?

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I believe this is the behaviour as well, the reason I know that the normal server I am connected to is in Washington is because at one point the output, when I joined a game it told me where it was being hosted; I was the first person to join so it hosted in Washington. I assume if it was some dude from China it would be hosted there; and it would lag a little for more of us.

And at that game, I’ve never experienced that much lag, I’ve never had a ping that high for ROBLOX in my whole 8 years here, actually.

@RBX_Lua I don’t see why they shouldn’t! if you’re playing a game at 13000 ping you’re not going to be having much fun… might as well just kick them off.

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You could always get the server IP from the log files and do some geolocation on it. It’ll probably get the country right.

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That’s what I did, I took the IP address and ran it through a locator website, told me it was in washington.

I’m pretty sure ROBLOX uses Amazon servers, I’ve found traces of their website around ROBLOX with registration and whatnot.

Actually at one point I found ROBLOX’s core IP address, and it put me through an anti-ddos attack program.

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