Currently, in my game I have a lot of skills that require animations and the use of anchoring. However, whenever I unanchor a player right after an animation ends, it makes the player rotate weird. Any reason why?
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You should probably not anchor it. But make the player walkspeed to 0 then return their original walkspeed. I have this problem before but you should not do animation with anchor
Don’t anchor the any of the torso parts, but rather anchor the character’s HumanoidRootPart
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