Playing Game or Duplicating Rig messes up its accesories

I’m making Humanoid rigs for “costume” morphs in a game I’m developing.

The only issue is that whenever I test it out, or duplicate the model to put on a new set of accessories, the current accessories completely break and their mesh scales are reverted to another value. The hat goes back to normal, but the hair stretches weirdly.

I think this might be because I touched the mesh scale & handle position to put it into the right spot, but I don’t know why it’s doing this.

pic 1: normal
pic 2: duplicate/playtest

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EDIT: I figured out what the problem was. DON’T use any of the tools to move around accessories after attatching it. Use the mesh properties instead (offset, scale).

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