I’m making Humanoid rigs for “costume” morphs in a game I’m developing.
The only issue is that whenever I test it out, or duplicate the model to put on a new set of accessories, the current accessories completely break and their mesh scales are reverted to another value. The hat goes back to normal, but the hair stretches weirdly.
I think this might be because I touched the mesh scale & handle position to put it into the right spot, but I don’t know why it’s doing this.
pic 1: normal
pic 2: duplicate/playtest