Playing sound changes position

So I want to make something where if a sound plays then a position of a part changes. For example, in the game, the sound plays. Then a part in the game changes position. How do I do that?

Could you be a bit more descriptive in what you are trying to do and what the source of this sound is?

Its just a sound in the workspace. I have no idea on how to be more descriptive than that.

All I want it to do, is when the sound plays, the position of a part changes.

Okay so when you play the sound move the part at the same time.

Yes.

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sound.Played:Connect(function()
part.Position = Vector3.new(0,0,0)
end)

Change sound to the path of the sound.
Change part to the path of the part.
Change the 0,0,0 in Vector3.new() to the position.