Playing Sounds Multiple Times

Hey so im currently working on a gun system, and of course i need the gun sound, which i have, but my issue is if i shoot a bullet and shoot another after instead of the sound playing on top of the other it cuts out the other sound and plays the most recent one instead, how can i change this?

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Copy the sound and play a copy

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gets quite cluttered though [characters]

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You might be able to set their PlayOnRemove to true, then Clone the sound. After that, destroy the sound.

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do i really have to do that? why cant i just use smt else

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Try making each bullet have a copy of the sound. This way the sounds can play and not cut out.

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just as what suggested above, you can set a code to copy the sound that will play each time.

and then you’d just set a parameter whenever you are done shooting to getchildren and delete if the instance is a sound object with the same name.

though, I won’t suggest since it could clutter, so I suggest to add a limit to how many can get shot to prevent spamming and cause a lag to the game or while using the tool.

I don’t think there is another way, if you want a sound played to overlap another sound is has to be 2 different sound instances.

alright thanks for all the answers

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