Playing the same sound across multiple instances creates weird chopping effect

Trying to get some of that 3D sound going with a couple waterfalls, but the waterfall sound effect becomes all sorts of messed up if it’s being played at the same time from more than one Instance. Happens in both Studio and Client.

Playing 2 different sounds across 2 different Instances does not create this effect.

Studio Example

Client Example


Have been suffering the same issue for at least a month now.

1 Like

I had this problem but had no idea what the cause was. I thought the cause was me playing too many sounds at once. This makes sense though – I was playing two of the same sound, but one of them had its volume set to 0.