I was looking at the PlayLocalSound function from the SoundService and found maybe a bug or maybe I am doing something wrong.
In the Roblox Documentation it says that you can use the .Ended Function after a PlayLocalSound call to wait and then remove the instance, but that isn’t what it is doing. The .Ended function just inf yields.
Yeah, I give up. I was trying to help you for 20 minutes in VC. Shouting and trying to get your attention but now that you said u had me muted… That’s just sad. Anyhow, I said that the “Playing” property never gets enabled NOR does Ended callback get called .-.
(edit: I apricate you saying that you don’t have me muted, buy lying isn’t very kind. Sadge.)