Any chance we can get a stack trace for this warning?
“Filtering is enabled. Parent Player2 change for instance Workspace.Model.BoneSword will not be accepted.”
Any chance we can get a stack trace for this warning?
“Filtering is enabled. Parent Player2 change for instance Workspace.Model.BoneSword will not be accepted.”
Seems like a localscript is trying to parent the sword to Player2 (probably the Character).
Is it even a script that’s doing that? Or is it because you walked over it and picked it up?
(in the latter case, it might be a bug?)
At first I thought it was because a LocalScript was trying to parent the sword to the player. The sword is held by an NPC and touching the sword resulted in this warning. It turns out to be a side-effect of the parent-order of the sword in the NPC. Removing the sword from the NPC and putting it back in resolves the issue.
Here’s a link to the NPC model if this thought intrigues you and you want to play around with it yourself. The sword in this model will be taken away and given to the player if the player touches his sword.