Interesting. Would giving infinite health not prevent that?
It seems it is possible to make a character without a humanoid, using animation controllers, I found a post on the devforums here, Custom Character/NPC without Humanoid
Nope. BreakJoints, Exploding. Trying to avoid that would be very difficult because the game has Instance limits on public servers.
Ah I see, that should work. Good luck to you. How are you gunna animate them?
Either CFrames, or Motors. Just like old roblox animations!
Nice! If you get it to work I bet it’ll look epic. I’d like to see it when it’s done
It’s possible so Good Luck on that
I obviously have 1 more problem, If I really want it to look like old roblox, I’ll need a single advice with blender. Because of specialmeshes. (Remember you can’t set MeshIds in MeshParts via scripts.) I’ll obviously post this in another category so I don’t break rules!
I have no idea how to use blender lol. Probably a youtube tutorial somewhere tho
Eh, It’s only the UV map showing on all sides at once.
I can’t really find any solution here. I guess I’ll just try to optimize the humanoid.
I can use blender (Pretty Much a Beginner) But still I can use it.
Wait… Are you sure you can help me with the UV mapping? (No unwrapping or stuff. Just make the UV map appear on a specified side just like roblox decals)
Yah just don’t expect it to be super amazing or top level. It would be decent
Okay. Let’s say we’ve got a mesh here.
As you can see, the texture is being repeated on all faces, Good.
What I want is that the texture gets displayed on the front, Instead of all the faces.
UV Map has all faces.
Is there any way. I can delete these Maps, or any way I can hide them?
let me make a quick video lol 30chars
For some reason blender is broken for me
It’s fine, I’ll try to find out. I’ll close this topic for now. (Oh wait I don’t think I can.)
I’ll pm u if It30chars again works