I’ll name a few bugs I ran into last time I used it. The list doesn’t have all the bugs I’ve come across using version 3.1 since I can’t remember them all in detail.
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Top bar menus won’t close. They cover the beginning of the timeline, so it’s impossible to work. This doesn’t happen every time. Last time it happened was after I closed the editor via the “X” button while a menu was open and then opened the editor again.
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Rotating a part broke. I did a lot of things before this started happening. I wasn’t keeping track of them since I wasn’t actively looking for bugs.
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Editor leaves Motor6D’s throughout your model. Upon closing the editor, almost every time I find some Motor6D’s that the editor put in my model but didn’t remove. When I open up the editor again, they show up in the timeline, and presumably, can mess up exported animations.
Add to the list, please.
I don’t have detailed repros for these bugs because they are so unpredictable. When I’m using the editor to work, a bug will show up and it’s not like I’m recording every single action I make while I use it. When I try to reproduce the bug, I usually find a different bug because the editor isn’t the same every time you open it during a single studio session.
As a developer, I don’t want to have to alpha test this plugin. Using it is like walking through a minefield. To me, it seems like it passed two basic test cases and then was shipped straight to studio as a working product. As the official animation editor, this is absolutely not okay. What would some new developer trying to make a highly developed game think when he or she can’t even make an animation? Fixing the editor should be one of the highest priorities for studio.