Please give more text space for game descriptions

Really.
I’m having to cut words in half, shorten sentences to the point they aren’t grammatically correct and I also have to leave out some information that I’d rather be able to include just so I can fit in as much detail and information about my game as possible, and it still does not suffice.

It’s not doubt at all, we need more text space.

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Yeah, aren’t descriptions capped at 100 characters? That’s pretty ridiculous.

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I know model descriptions are at 1000… arent places the same?

If you need more space, just create a locked thread.
Id rather have hyperlink support in descriptions.

Place descriptions are 1000 characters.

Also I don’t feel as if I should have to redirect people to another page, just to read about info to the game about the game’s own page.

I do think the description should have more characters. It should also tell you how many characters are remaining, similar to comments. I don’t know how many times I updated my description and the bottom part gets cut off without me noticing.

A place description should be just that: a description.
You can’t expect to put a manual in the game desc and think they’ll read it. Sure it might be nice to have some sort of game instruction, but if your game is that detailed and cannot be explained within 1000 characters, you shouldnt clutter up the game page with a wall of text. (But really this should all be done within the game anyway)

If youre using the description for a changelog, I’d rather have that as locked forum post as well (just make a new thread each time. Youre hopefully not updating a log more than once every two days or so)

I dont see a point for creating a blog in your game description.

There is more to a game’s page than description. You need to put in self advertising, credits, fundamental controls, update log, standard or ideal system requirements, maybe some other stuff and lastly, a description. All these I find are necessary to a game’s page but cannot fit in the description provided, so please raise the description box text limit!

Would it be awesome if your game had its own message board that you controlled? Then you could make sticky posts for your manuals or whatever is important about your game. Users could make posts. Maybe we would have permissions that they could only post if they played the game. The main goal would be to give you, the game developer, more control and better feedback. Obvs this would replace the comment system.

^this is an idea open to feedback

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I talked with tone and bitshift about adding in a dynamic markup language for place descriptions that used data from a special service found in the most recent version of the game. They thought it was a good idea.

[quote] Would it be awesome if your game had its own message board that you controlled? Then you could make sticky posts for your manuals or whatever is important about your game. Users could make posts. Maybe we would have permissions that they could only post if they played the game. The main goal would be to give you, the game developer, more control and better feedback. Obvs this would replace the comment system.

^this is an idea open to feedback [/quote]

I fully back up this idea. This would give you more control in managing feedback and the ability to neatly give out information relating to the game such as announcements, updates, plans, sponsorship etc. As long as we have extensive control over it, I think this would be a great idea and overall improve the quality of specific games’ pages.

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I agree with Tiger. No matter what decision is made regarding the text limit, I at least want to see how much room I have left so I can move things around without constantly trying to count the number of characters or making multiple updates to see if it fits. Of course, an extra 1,000 characters or so would be nice as well :­P

[quote] Would it be awesome if your game had its own message board that you controlled?
[/quote]

Something like a mini-forum inside of your game? That definitely sounds like an awesome idea. As it’d replace the comment system, there’d be less chain messages and players self-advertising (whether it’s their game or some scam website). It’d make update logs and game play tutorials a lot easier to make. Suggestions and criticism could be found quickly and in more detail. If a game has an error, the owner won’t get spammed with PMs stating so, and they could probably find the error information on that specific game easily. Although, I’m sure many users would use this as some sort of personal forum for a group of friends. Seems like it’d be a lot of data to handle, and harder to moderate as well (a small group of friends probably won’t report each other).

I’m all for something like this though ^^

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That’s extremely vague. Can you be more specific?

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Markdown, pls. ROBLOX would just have to modify it like GitHub did, to support more operations and maybe remove some.

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[quote] Would it be awesome if your game had its own message board that you controlled? Then you could make sticky posts for your manuals or whatever is important about your game. Users could make posts. Maybe we would have permissions that they could only post if they played the game. The main goal would be to give you, the game developer, more control and better feedback. Obvs this would replace the comment system.

^this is an idea open to feedback [/quote]

If it’s to be treated like a micro-forum, have maybe 4 permission levels? Owner, Mod, Person Who’s Played, Person Who Hasn’t Played.

What would the categories be? User Set, or Preset? If it’s going to be preset we could start talking about what they should be.

My ideas for a preset would be:
General Discussion
Feedback
-Suggestions and Ideas
-Bug Reports

Also, if it was a preset system, give the devs the ability to enable/disable each section.

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Game descriptions should not be used as the message board ideally. Not saying that we have an alternative for this right now but we need to come up with one.

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I really like Reese’s idea. It would be amazing to have a proper place to keep a change log, game related conversation, suggestions, and issues. The place description and comments do not work well for any of these features.

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ReeseMcBlox’ idea is great, and I fully support it.

The current comments system is pretty much worthless. The character limit makes it near impossible to say anything remotely useful. It’s barely enough to state whether or not you like the game.

Having a mini-forum like that would be an amazing feature. That way, I could easily inform my players about updates, create a section for feedback, one for bug reports, perhaps one for suggestions. And we could get rid of that annoying character limit.

So, Reese is suggesting that each game is similar to that of a community page of a game on steam? That would be fantastic!