Please help me!

I’m trying to make a effect on a huge wall exactly when the player touches it, but I want to create a attachment exactly where the player touched the wall.

Does anyone have ideas on how to do this?

Raycasting is probably the solution to your problem, but you’ll also need to know when the player touches it.

I recommend using GetPartsBoundInBox, since .Touched is infamously unreliable and inefficient

Links to both below

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