I’m trying to make a effect on a huge wall exactly when the player touches it, but I want to create a attachment exactly where the player touched the wall.
Does anyone have ideas on how to do this?
I’m trying to make a effect on a huge wall exactly when the player touches it, but I want to create a attachment exactly where the player touched the wall.
Does anyone have ideas on how to do this?
Raycasting is probably the solution to your problem, but you’ll also need to know when the player touches it.
I recommend using GetPartsBoundInBox
, since .Touched
is infamously unreliable and inefficient
Links to both below
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